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AI Insights · Timothy · January 2022

Top 5 Apple Arcade Games on Android in Australia Q4 2021

In Q4 2021, top Apple Arcade games on Android in Australia showed varied trends in weekly downloads, revenue, and active users, with notable performances from [Snake.io - Fun Snake .io Games](https://app.sensortower.com/overview/com.amelosinteractive.snake?country=US) and [Chess - Play and Learn](https://app.sensortower.com/overview/com.chess?country=US).

Top 5 Apple Arcade Games on Android in Australia Q4 2021

In the fourth quarter of 2021, the top Apple Arcade games on the Android platform in Australia exhibited diverse trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the performance of these games:

Snake.io - Fun Snake .io Games experienced a steady increase in weekly revenue, peaking at approximately $50 in the final weeks of December. Weekly downloads fluctuated throughout the quarter, starting at around 3.5K and ending with a significant rise to 4.5K. Active users showed a similar trend, growing from about 19.3K at the beginning of October to over 21.4K by the end of December.

Solitaire - Classic Card Games saw its weekly revenue peak at $267 in late October before stabilizing around $200 towards the end of the quarter. Weekly downloads reached a high of 4K in mid-October but gradually declined to just over 1K by the end of December. Active users followed a similar pattern, peaking at nearly 28.3K in mid-October and tapering off to around 22.6K by December 27.

Sonic Dash Endless Runner Game maintained consistent weekly revenue, with the highest being $223 in the last week of December. Downloads varied, peaking at 2.3K in late December. Active users remained relatively stable, hovering around 20K throughout the quarter, with a slight increase to 21.9K in the week of December 20.

Fruit Ninja® showed a modest revenue trend, peaking at $101 in the first week of November. Weekly downloads saw a significant increase towards the end of the quarter, from 1.7K in late September to approximately 2.8K by the end of December. Active users also rose, from around 6.8K to over 10K during the same period.

Chess - Play and Learn demonstrated strong revenue growth, starting at $3.2K in late September and reaching $4.6K by the end of December. Downloads were stable, with a notable increase to 2.2K in the final weeks of the quarter. Active users consistently grew from 26.5K in late September to over 30.6K by the end of December.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022